Ok, this article is part don't feed the trolls and part a floor with a view. Those of us who have run a few dungeons have all been grouped with the guy that pulls (Draws the attention/ agro) every baddy in the place, even if they're not the tank. Don't be that guy. No one likes that guy. I'll go ahead and raise my hand "I'm Morison and I was that guy" In fact, I was that guy in my first dungeon. I pulled every mob I could find, one after another. Not surprisingly I was not well liked. When I died, they were less then interested in rezing my character. They then trolled me pretty hard while I was running around trying to find my corpse. I had grouped up for this dungeon using dungeon finder and had no idea where the dungeon entrance was, or that I even had to enter the instance to reclaim my body. What can I say? I was new. For those new players amongst us, the reason you don't want to do that is because it is the tanks responsibility to control the flow of battle. The tank is the one that decides how many mobs of enemies the group can handle, and how much time in between those mob it takes for everyone to recover. If you don't want to get trolled and group kicked, don't pull the mobs yourself. On this same note you have to be careful what abilities you use and when. This is a tip that's good for players of all levels. In dungeons and raids you shouldn't use any abilities that have a knock back effect. Examples of which are: Typhoon (Druid), Thunderstorm (Shaman) and Blast Wave (Mage). These abilities can be awesome in Battle grounds but their rotten in dungeons. The reason you don't want to use them in dungeons or raids is that they can knock mobs into other mobs and then all of a sudden your fighting way more bad guys then you had planed or are able to deal with. For the record, I've made this mistake too. I've found that if you apologies quickly and own your mistake and never make it again, they wont group kick you. Of course they still might kick you, so don't do that. The exception to the rule with knockback abilities is a Shamans Thunderstorm. This ability can be altered using Glyph of Thunderstorm, to remove the knockback component but leaving the rest of the ability intact. If you play a Shaman you will come to rely heavily on this ability for mana re-gen. You may be wondering "Why are these abilities that are such troll bait in dungeons and raids so good in battle grounds?" The answer is; if your fighting a opponent by a cliffs edge their is nothing that rivals the unbridled joy of pressing a single button and watching your opponent, or hopefully opponents, go flying backwards over the edge to there doom. So remember if your in a dungeon, pushing leads to kicking, in battle grounds pushing leads to funny.
Remember were all noobs, some of us just fly the flag a little higher.
-Morison


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